Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Phyllis Mar's trade routes and contacts, forcing Phyllis Mar to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Phyllis Mar learn something Phyllis Mar should not have – a corporate secret, a political scandal – which Phyllis Mar can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Phyllis Mar is rewarded for Phyllis Mar's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 3. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Phyllis Mar Phyllis Mar's job. |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
40 |
Promoted to Rogue (Enforcer) rank 1. |