Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
30 |
A sudden war destroys Priscilla Sims's trade routes and contacts, forcing Priscilla Sims to flee that region of space. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Find Ancient Technology. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Priscilla Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |