Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Queenie Mathew's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Queenie Mathew out of business. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Severely injured. Fully recovered. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Queenie Mathew have no idea what happened to Queenie Mathew – they found Queenie Mathew's ship drifting on the fringes of friendly space. |
5 |
29 |
Failed to qualify for Partisan (Shaper Priest). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was injured. |
5 |
33 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Attacked by enemies that Queenie Mathew easily defeat. |
6 |
36 |
Gain Enemy if Queenie Mathew don't already have one. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |