Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Robert Palmer secretly provide religious rites for a dying leader or noble, although they do not share Robert Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Robert Palmer's choice. |
3 |
28 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Robert Palmer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
32 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Robert Palmer refused an offer of inducements to betray Robert Palmer's faith. Gain 4 enemies. |
5 |
36 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Robert Palmer come into conflict with a splinter group Robert Palmer's own religion which maintains Robert Palmer's version is the wrong one. Gain 2 Rivals. |