Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
A revolution, attack or other unusual event throws Sammie Learmonth's life into chaos, forcing Sammie Learmonth to leave the planet. |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
36 |
Sammie Learmonth gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |