Sammie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 40 F 9 (1) 10 (1) 5 (-1) 3 (-1) 9 (1) 3 (-1)9A5393
Night Owl, Disciplined, Temperate
 
Skills
Admin 1
Advocate 0
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Pilot 0
Profession (Freeloader) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Scavenger 23
Citizen Colonist 01
Citizen Corporate 11
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 19 Failed to qualify for Pirate (Rogue).
2 19 Became a Drifter (Scavenger).
2 23 Suffer from a life-threatening illness.
3 23 Became a Citizen (Colonist).
3 26 A revolution, attack or other unusual event throws Sammie Learmonth's life into chaos, forcing Sammie Learmonth to leave the planet.
4 26 Returned to Drifter (Scavenger).
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 33 Offered job by a patron. Now owe him a favor.
5 34 Promoted to Drifter (Scavenger) rank 2.
6 34 Switched to Citizen (Corporate).
6 36 Sammie Learmonth gain experience in a technical field as a computer operator or surveyor.
6 38 Promoted to Citizen (Corporate) rank 1.
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