Crewman Sammie Tabiner  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 40 F 3 (-1) 3 (-1) 6 (0) 9 (1) 9 (1) 7 (0)336997
Unrestrained, Follows rules
 
Skills
Astrogation 0
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Colonist Settler23
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Pablo Peaton Ally 4 0 2 0 Azhanti (M/21)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 22 Sammie Tabiner have no idea what happened to Sammie Tabiner – they found Sammie Tabiner's ship drifting on the fringes of friendly space.
2 22 Became a Citizen (Colonist).
2 26 A new romantic starts. Gain an Ally.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 34 Good fortune
4 34 Forced to muster out.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Became a Drifter (Scavenger).
5 36 Suffer from a life-threatening illness.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 A good deal ensures Sammie Tabiner is living the high life for a few years.
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