Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Sammie Tabiner have no idea what happened to Sammie Tabiner – they found Sammie Tabiner's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A good deal ensures Sammie Tabiner is living the high life for a few years. |