Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Sapes Sapaspabketh's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Sapes Sapaspabketh's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Sapes Sapaspabketh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |