Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Sarah Barrett's life into chaos, forcing Sarah Barrett to leave the planet. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
24 |
Moved to a new world. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Sarah Barrett to flee and vows to hunt Sarah Barrett down. Gain an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Sarah Barrett do not know what happened to Sarah Barrett. There is a gap in Sarah Barrett's memory. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
36 |
Sarah Barrett is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Sarah Barrett do not know what happened to Sarah Barrett. There is a gap in Sarah Barrett's memory. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |