Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Sarah Mitchelle went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Sarah Mitchelle secretly provide religious rites for a dying leader or noble, although they do not share Sarah Mitchelle's faith. Gain an Ally in the family and a Rival who disagrees with Sarah Mitchelle's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
A police detective or rival criminal forces Sarah Mitchelle to flee and vows to hunt Sarah Mitchelle down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Sarah Mitchelle's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Sarah Mitchelle is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |