Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Savannah Hamilton's actions. The ship suffers severe damage and Savannah Hamilton is blamed for the disaster. Savannah Hamilton is court - martialled and discharged. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Rewarded for a successful mission. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Savannah Hamilton's work ends up coming home with Savannah Hamilton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Savannah Hamilton's normal circles. Gain a Contact. |