Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Selma Banks have been following false teachings! |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Selma Banks's job. |
6 |
32 |
Switched to Merchant (Broker). |
6 |
36 |
Gained a contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
A sudden war destroys Selma Banks's trade routes and contacts, forcing Selma Banks to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |