Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Selma Lamb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
24 |
Became a Scout (Explorer). |
4 |
26 |
Selma Lamb's ship is damaged, and Selma Lamb have to hitch-hike Selma Lamb's way back across the stars to the nearest scout base. |
4 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
30 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Gained a contact. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Selma Lamb faith enjoys an explosion of popularity largely thanks to Selma Lamb's efforts. |
7 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |