Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Serenity Jack do not know what happened to Serenity Jack. There is a gap in Serenity Jack's memory. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
A notable academic consults with Serenity Jack about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Serenity Jack is sent to a new community or parish to preach The Word among the poor. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Serenity Jack come into conflict with a splinter group Serenity Jack's own religion which maintains Serenity Jack's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Failed to qualify for Courier (Scout). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Serenity Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |