Initiate Shelly Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 40 F 7 (0) 10 (1) 5 (-1) 3 (-1) 4 (-1) 6 (0)7A5346
Well-groomed, Respectful, Overly large hands for body size
 
Skills
Astrogation 0
Diplomat 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Scavenger 01
Drifter Wanderer 13
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Became a Drifter (Scavenger).
2 26 Lost eye or limb. Owe 2,500 for medical bills.
3 26 Failed to qualify for Scientist (Scholar).
3 26 Switched to Drifter (Wanderer).
3 27 Find Ancient Technology.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 31 Attacked by enemies and injured.
4 31 Lightly injured, no permanent damage. Fully recovered.
4 31 Gain Enemy if Shelly Clark don't already have one.
5 34 Continued as Drifter (Wanderer).
5 35 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
6 35 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 36 Shelly Clark retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 39 Forced to continue current assignment.
6 39 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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