Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Shelly Clark don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Shelly Clark retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |