Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Sherri Fuller's life into chaos, forcing Sherri Fuller to leave the planet. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Sherri Fuller's work ends up coming home with Sherri Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
Sherri Fuller is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Sherri Fuller is chosen to represent Sherri Fuller's faith in a vid show or other highly public forum. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |