Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Unit is slaughtered in a disastrous battle, for which Shirley McMillan blame Shirley McMillan's commander. Gain commander as Enemy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Moved to a new world. |
3 |
25 |
Voluntarily left Scavenger |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
32 |
Shirley McMillan do not know what happened to Shirley McMillan. There is a gap in Shirley McMillan's memory. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Shirley McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Shirley McMillan join a gambling circle on board. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |