Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Shirley Pettitt blame Shirley Pettitt's commander. Gain commander as Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Shirley Pettitt's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Shirley Pettitt's fortune on a possibility lucrative deal and win. |
6 |
40 |
Forced to muster out. |