Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Gunner (Screen) as a hobby. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Rogue (Thief) with previous rank. |
3 |
27 |
A crime lord considers Sidney Christie his protégé. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Returned to Rogue (Enforcer). |
4 |
32 |
Involved in a gambling ring. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Returned to Rogue (Thief). |
5 |
35 |
Betrayed by a friend. One of Sidney Christie's Contacts or Allies betrays Sidney Christie, ending Sidney Christie's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Sidney Christie's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |