Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Sidney Jemmy left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Severely injured. Owe 6,250 for medical bills. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Scout (Courier). |
5 |
36 |
Sidney Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Jemmy fail to help. Gain an Enemy. |
5 |
36 |
Sidney Jemmy have no idea what happened to Sidney Jemmy – they found Sidney Jemmy's ship drifting on the fringes of friendly space. |