Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Scarred. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Sina Hall do not know what happened to Sina Hall. There is a gap in Sina Hall's memory. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Sina Hall's job. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Sina Hall's Contacts or Allies betrays Sina Hall, ending Sina Hall's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |