Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Sue Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Sue Quaman's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Sue Quaman's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Forced to muster out. |