Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Susan Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Susan Paul fail to help. Gain an Enemy. |
1 |
21 |
Susan Paul have no idea what happened to Susan Paul – they found Susan Paul's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Susan Paul's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Susan Paul's Contacts or Allies betrays Susan Paul, ending Susan Paul's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Susan Paul's normal circles. Gain a Contact. |