Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A job goes wrong, forcing Susanna Mckinney to flee off-planet. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Continued as Army (Infantry). |
5 |
36 |
Susanna Mckinney is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |