Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Susie Langhorne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Susie Langhorne fail to help. Gain an Enemy. |
1 |
21 |
Susie Langhorne have no idea what happened to Susie Langhorne – they found Susie Langhorne's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Victim of a crime |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Susie Langhorne botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Susie Langhorne inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A good deal ensures Susie Langhorne is living the high life for a few years. |