Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Ta-e-a A-absa Fee-abwa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Ta-e-a A-absa Fee-abwa's field. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
29 |
Caught cheating in some fashion, advancing Ta-e-a A-absa Fee-abwa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
A disaster leaves several injured, and others blame Ta-e-a A-absa Fee-abwa, forcing Ta-e-a A-absa Fee-abwa to leave Ta-e-a A-absa Fee-abwa's career. Gain a Rival. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain an Enemy |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Scholar (Scientist) rank 1. |