Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Win a prestigious prize for Tanya Fisher's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
25 |
Tanya Fisher's work is sabotaged by unknown parties. Tanya Fisher start again from scratch. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
A disaster leaves several injured, and others blame Tanya Fisher, forcing Tanya Fisher to leave Tanya Fisher's career. Gain a Rival. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Tanya Fisher's Contacts or Allies betrays Tanya Fisher, ending Tanya Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Line/Crew (Navy). |
6 |
34 |
Continued as Navy (Flight). |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |