Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Entered University. |
2 |
23 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of university. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Terra Fallow's work ends up coming home with Terra Fallow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Special assignment or duty on board ship. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |