Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Terry Purcell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Terry Purcell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Purcell fail to help. Gain an Enemy. |
3 |
27 |
Terry Purcell have no idea what happened to Terry Purcell – they found Terry Purcell's ship drifting on the fringes of friendly space. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Terry Purcell's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Explorer) with previous rank. |
6 |
40 |
Spend several years jumping from world to world in Terry Purcell's scout ship. |