Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Tessie Long's Contacts or Allies betrays Tessie Long, ending Tessie Long's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Gained a contact. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Drafted into Ground Assault |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
A mission goes wrong and Tessie Long is stranded behind enemy lines. Ejected from the service. |
6 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
34 |
Political manoeuvrings usurp Tessie Long's position. Gain a Rival. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
36 |
Tessie Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Tessie Long come into conflict with a splinter group Tessie Long's own religion which maintains Tessie Long's version is the wrong one. Gain 3 Rivals. |