Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Thelma Oneil's work is sabotaged by unknown parties. Thelma Oneil may salvage what Thelma Oneil can and give up. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Thelma Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
29 |
Gain a contact outside of normal circles. |
4 |
32 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
32 |
Continued as Psion (Psi-Warrrior). |
5 |
32 |
Learned Telepathy |
5 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Thelma Oneil's Contacts or Allies betrays Thelma Oneil, ending Thelma Oneil's career. That Contact or Ally becomes a Rival or Enemy. |