Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Thelma Taylor's work ends up coming home with Thelma Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Thelma Taylor learn something Thelma Taylor should not have – a corporate secret, a political scandal – which Thelma Taylor can profit from illegally. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
28 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Thelma Taylor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Thelma Taylor come into conflict with a splinter group Thelma Taylor's own religion which maintains Thelma Taylor's version is the wrong one. Gain 1 Rivals. |