Theo Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 40 F 7 (0) 9 (1) 6 (0) 7 (0) 2 (-2) 5 (-1)796725
Strait-laced, Constantly sweaty palms
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Pilot (Capital Ships) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Science (Social Sciences) 0
Seafarer 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman02
Entertainer Artist 01
Drifter Scavenger 01
 
EducationGraduated
Colonial Upbringing Completed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Contacted by an underground psionic group.
1 27 Left the colonies.
2 27 Failed to qualify for Intelligence (Agent).
2 27 Submitted to the draft.
2 27 Became a Navy (Flight) with the new title Crewman.
2 28 Theo Batt join a gambling circle on board.
3 31 Attempted to change assignments.
3 31 Failed to qualify for Line/Crew (Navy).
3 31 Continued as Navy (Flight).
3 34 Theo Batt join a gambling circle on board.
3 35 Forced to muster out.
4 35 Became a Entertainer (Artist).
4 36 An investigation, tour, project or expedition goes wrong, stranding Theo Batt far from home.
5 36 Failed to qualify for Merchant Marine (Merchant).
5 36 Became a Drifter (Scavenger).
5 38 Suffer from a life-threatening illness.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙