Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
28 |
Theo Batt join a gambling circle on board. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Failed to qualify for Line/Crew (Navy). |
3 |
31 |
Continued as Navy (Flight). |
3 |
34 |
Theo Batt join a gambling circle on board. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Entertainer (Artist). |
4 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Theo Batt far from home. |
5 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
38 |
Suffer from a life-threatening illness. |