Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Velma Fawns's work ends up coming home with Velma Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
Velma Fawns spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Voluntarily left Enforcer |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Velma Fawns easily defeat. |
5 |
36 |
Gain Enemy if Velma Fawns don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |