Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A disaster leaves several injured, and others blame Velma Ronald, forcing Velma Ronald to leave Velma Ronald's career. Gain a Rival. |
1 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Velma Ronald do not know what happened to Velma Ronald. There is a gap in Velma Ronald's memory. |
4 |
26 |
Switched to Merchant (Broker). |
4 |
28 |
A series of bad deals and decisions force Velma Ronald into bankruptcy. Velma Ronald salvages what Velma Ronald can. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
30 |
Betrayed by a friend. One of Velma Ronald's Contacts or Allies betrays Velma Ronald, ending Velma Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Journalist (Entertainer). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Velma Ronald faith is shaken. |