Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Verda Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Verda Quaman's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A series of bad deals and decisions force Verda Quaman into bankruptcy. Verda Quaman salvages what Verda Quaman can. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Verda Quaman is sent to a new community or parish to preach The Word among the poor. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Verda Quaman is chosen to represent Verda Quaman's faith in a vid show or other highly public forum. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Verda Quaman refused an offer of inducements to betray Verda Quaman's faith. Gain 3 enemies. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |