Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Promoted to Merchant (Free Trader) rank 2. |
2 |
23 |
Imperial trade restrictions force Vertie Fabble out of business. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Voluntarily left Army Support |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Opponents of Vertie Fabble's belief system ambush Vertie Fabble. |
5 |
35 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Forced to muster out. |