Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Drafted into Merchant Marine |
5 |
34 |
Became a Merchant (Merchant Marine). |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |