Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vivan Mcandrew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Imperial trade restrictions force Vivan Mcandrew out of business. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Vivan Mcandrew's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Risk Vivan Mcandrew's fortune on a possibility lucrative deal and win. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |