Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Walter Chambers's work ends up coming home with Walter Chambers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Walter Chambers do not know what happened to Walter Chambers. There is a gap in Walter Chambers's memory. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Walter Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Walter Chambers far from home. |