Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Willie Phillips have no idea what happened to Willie Phillips – they found Willie Phillips's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Smuggle illegal items onto a planet. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Willie Phillips's fortune on a possibility lucrative deal and win. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |