Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Wilma Hand, forcing Wilma Hand to leave Wilma Hand's career. Gain a Rival. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Voluntarily left Colonist |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
War breaks out, triggering a mandatory draft. |
4 |
30 |
Fled from the draft. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |