Manager Winnie Thomas  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 40 F 7 (0) 9 (1) 6 (0) 3 (-1) 9 (1) 7 (0)796397
Insipid, Enigmatic, Narcissistic
 
Skills
Admin 1
Broker 0
Deception 0
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Mechanic 0
Melee (Fencing) 1
Profession (Worker/Biologicals) 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Corporate Manager24
 
Name Type Affinity Enmity Power Influence Species
Hattie Steen Contact 0 1 1 0 Darmine (M/50)
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Wanderer).
1 21 Winnie Thomas do not know what happened to Winnie Thomas. There is a gap in Winnie Thomas's memory.
2 21 Became a Citizen (Corporate).
2 23 Winnie Thomas learn something Winnie Thomas should not have – a corporate secret, a political scandal – which Winnie Thomas can profit from illegally.
2 23 Gain a criminal contact.
3 25 Continued as Citizen (Corporate).
3 27 Advanced training in a specialist field.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 32 Winnie Thomas gain experience in a technical field as a computer operator or surveyor.
4 33 Forced to continue current assignment.
4 33 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 33 Continued as Citizen (Corporate).
5 34 Political upheaval strikes Winnie Thomas's homeworld, and Winnie Thomas is caught up in the revolution.
5 37 Forced to muster out.
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