Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Zetta Fabble do not know what happened to Zetta Fabble. There is a gap in Zetta Fabble's memory. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
22 |
Attempted a risky adventure and was sent to prison. |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
26 |
Zetta Fabble is moved to a different prison. |
3 |
28 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
28 |
Paroled from prison. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
A disaster leaves several injured, and others blame Zetta Fabble, forcing Zetta Fabble to leave Zetta Fabble's career. Gain a Rival. |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |