Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Zora Meredeth far from home. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
When dealing with an alien race, Zora Meredeth botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Zora Meredeth's ship is damaged, and Zora Meredeth have to hitch-hike Zora Meredeth's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Zora Meredeth's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |