Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Aaskab's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Good fortune |
5 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Forced to muster out. |