Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Addie Johnson easily defeat. |
1 |
20 |
Gain Enemy if Addie Johnson don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Addie Johnson do not know what happened to Addie Johnson. There is a gap in Addie Johnson's memory. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
24 |
Became a Citizen (Corporate). |
4 |
27 |
Addie Johnson learn something Addie Johnson should not have – a corporate secret, a political scandal – which Addie Johnson can profit from illegally. |
4 |
27 |
Gain a criminal contact. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
35 |
Addie Johnson gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
37 |
Became a Entertainer (Performer). |
8 |
38 |
Addie Johnson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |