Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Adella Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
An expedition or voyage goes wrong, leaving Adella Dunn stranded in the wilderness. |
3 |
21 |
Failed to qualify for Free Trader (Merchant). |
3 |
21 |
Returned to Drifter (Barbarian). |
3 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
27 |
Assigned to an assault on an enemy fortress. |
4 |
27 |
Injured |
5 |
28 |
Continued as Marine (Marine Support). |
5 |
30 |
Lost eye or limb. Fully recovered. |
6 |
30 |
Became a Navy (Flight) with the new title Crewman. |
6 |
33 |
During a battle, defeat or victory depends on Adella Dunn's actions. The ship suffers severe damage and Adella Dunn is blamed for the disaster. Adella Dunn is court - martialled and discharged. |
7 |
33 |
Failed to qualify for Surveyor (Scout). |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Adella Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
38 |
A prank goes horribly wrong. Gain an Enemy |
8 |
41 |
Graduated. |