Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
21 |
Gain Enemy if Aergvo don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Aergvo don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
34 |
Aergvo do not know what happened to Aergvo. There is a gap in Aergvo's memory. |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
36 |
Involved in a gambling ring. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 1. |