Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Akhkfoeth Aethgve's actions. The ship suffers severe damage and Akhkfoeth Aethgve is blamed for the disaster. Akhkfoeth Aethgve is court - martialled and discharged. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Akhkfoeth Aethgve run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Akhkfoeth Aethgve is sent to a new community or parish to preach The Word among the poor. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Switched to Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Akhkfoeth Aethgve's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |