Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
A crime lord considers Alberta Finnerty his protégé. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
Involved in a feud with a rival criminal organization. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Voluntarily left Thief |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Alberta Finnerty's Contacts or Allies betrays Alberta Finnerty, ending Alberta Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |